A VR application helping people with agoraphobia

A VR application helping people with agoraphobia

A VR application helping people with agoraphobia

Date
December 2016 - January 2017

Client
Pilotfish (through AUAS)

Role
Visual and UX designer

Team
Ronny Rook
Pien Leeuwenburgh
Luuk Hafkamp

Stationsplein

Through the Amsterdam University of Applied Sciences we got approached by Pilotfish with the briefing to create a low-cost VR solution helping people with agoraphobia.
We started doing research on agoraphobia and the patiënts, using persona’s, stakeholder and competitor analyses and researching the technology. After a lot of learnings we figured that the best way to go was to let people face their fear through VR.

Through the University of Applied Sciences we got approached by Pilotfish with the briefing to create a low-cost solution helping people with agoraphobia using VR.
We started doing research on agoraphobia and the patiënts, using persona’s, stakeholder and competitor analyses and researching the technology. After a lot of learnings we figured that the best way to go was to let people face their fear through VR.

The research phase consisted of a thorough competitor analysis through which we discovered there were companies doing this but none of them having the USP's of low-cost and accesibility. Other than that we interviewed patients with agoraphobia (which are very hard to find) and interviewed Albert Skip Rizzo, PhD. about medical application of the current state of VR, on which he is one of the leading experts.

Schermafbeelding 2018-03-30 om 17.27.31
Main Menu

We settled on the Google Cardboard or similair to keep the solution low-cost, using WebVR technology running in the browser to play 360 degree video and binaural audio recordings of outdoor spaces, preferably within the country of the user (based on location). We created different intensity levels, exposing the user for different amounts of time. We used speech recognition as well as gazing as interaction methods for starting and stopping different levels.

My personal role was mainly focussed on concept and UX research, developing the concept, researching and recording the 360 degree video and binaural audio and creating the visual style and branding.

Branding

Contact

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If you really like my work you could consider to buy me a coffee :)

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